I've spent the last 10 years designing web and mobile applications and have picked up a lot of experience in each phase of the user-centered design process. I have a foundation as an interaction designer and have tested countless designs with end-users.
I have a keen eye for developing design patterns based on user and information needs. I look for relationships between information and try to consolidate information as much as possible. This keeps the design clean and uncluttered. It also makes for the best experience because it provides the user with the right information at the right time.
Below are some concepts I did for fun a few years ago. I wanted to be able to find a food truck in the area and sketched out a few designs. I created some wireframes and then pulled together the visual designs. I updated the designs in Nov, 2020.
My time has been spent, most recently, working on a product team for ScriptHero. We have a product mindset and use OKRs to define the 1 or 2 most important things we know to be true at a given time. This helps us work quickly to move the business forward.
I used to use Sketch and Invision but about 3 years ago switched to Figma. I've since moved two teams to this design tool. I also rely heavily on Miro and UserTesting for discovery work. The combination of these tools have helped our remote teams keep in sync and collaborate efficiently.
I led several multi-million dollar projects during my time at Chase. One of my favorite and most challenging was the redesign of the safe deposit box systems. Chase needed to consolidate multiple systems into a single web application to manage all aspects of their safe deposit boxes. The design is now patented!
Great experiences don't happen by chance; they happen when you involve your users and review the entire experience from beginning to end -- Someone at Google. To be an interaction designer you must understand some basic design principles and rules, but to create great user experiences you must understand your user.